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학술대회 Exploring the Value of Shared Experience in Augmented Reality Games
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저자
박혜선, 서병국, Gun A. Lee, Mark Billinghurst
발행일
202007
출처
International conference on Human Computer Interaction (HCII) 2020 (CCIS 1224), pp.462-469
DOI
https://dx.doi.org/10.1007/978-3-030-50726-8_61
협약과제
20HH5500, 실내외 임의공간 실시간 영상 합성을 위한 핵심 원천기술 및 개발툴킷 개발, 구본기
초록
Augmented reality (AR) games have provided positive, fun, and enjoyable user experiences in various ways. While these experiences are mostly oriented to single users, AR technology naturally supports face-to-face interaction, so it is valuable to take into account shared experience in sketching game scenarios, designing user interfaces and interaction schemes, and developing technical features. In this study, we explore a novel shared experience by designing a compelling user journey and good affordance in a game called SHYGER, which is a new type of AR game interacting with 3D real objects. We also report a user study and discuss how the shared AR experience could improve the overall user experience and satisfaction.
키워드
Augmented reality game, Shared experience, User affordance, User journey
KSP 제안 키워드
Augmented reality(AR), Augmented reality games, Face-To-face Interaction, Technical features, User interface, User study, game scenarios, new type, user experience