Subject

Subjects : Action Sequence

  • Articles (2)
  • Patents (3)
  • R&D Reports (0)
논문 검색결과
Type Year Title Cited Download
Conference 2014 In-Game Action Sequence Analysis for Game BOT Detection on the Big Data Analysis Platform   이지나  Asia Pacific Symposium on Intelligent and Evolutionary Systems 2014, pp.403-414 원문
Conference 2007 Fast Reinforcement Learning Using Stochastic Shortest Paths for a Mobile Robot   Kwon Wooyoung  International Conference on Intelligent Robots and Systems (IROS) 2007, pp.82-87 11 원문
특허 검색결과
Status Year Patent Name Country Family Pat. KIPRIS
Registered 2018 게이머 행동 시퀀스 변화에 따른 게임 업데이트 효과 분석 장치 및 그 방법 KOREA KIPRIS
Registered 2018 SYSTEM AND METHOD FOR ANALYZING GAME UPDATE EFFECT ACCORDING TO CHANGE OF GAMER ACTION SEQUENCE UNITED STATES
Registered 2021 METHOD OF TRAINING REAL-TIME SIMULTANEOUS INTERPRETATION MODEL BASED ON EXTERNAL ALIGNMENT INFORMATION, AND METHOD AND SYSTEM FOR SIMULTANEOUS INTERPRETATION BASED ON EXTERNAL ALIGNMENT INFORMATION UNITED STATES
연구보고서 검색결과
Type Year Research Project Primary Investigator Download
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