Subjects : Action Sequence
| Type | Year | Title | Cited | Download |
|---|---|---|---|---|
| Conference | 2014 | In-Game Action Sequence Analysis for Game BOT Detection on the Big Data Analysis Platform 이지나 Asia Pacific Symposium on Intelligent and Evolutionary Systems 2014, pp.403-414 | 원문 | |
| Conference | 2007 | Fast Reinforcement Learning Using Stochastic Shortest Paths for a Mobile Robot Kwon Wooyoung International Conference on Intelligent Robots and Systems (IROS) 2007, pp.82-87 | 11 | 원문 |
| Status | Year | Patent Name | Country | Family Pat. | KIPRIS |
|---|---|---|---|---|---|
| Registered | 2018 | 게이머 행동 시퀀스 변화에 따른 게임 업데이트 효과 분석 장치 및 그 방법 | KOREA | KIPRIS | |
| Registered | 2018 | SYSTEM AND METHOD FOR ANALYZING GAME UPDATE EFFECT ACCORDING TO CHANGE OF GAMER ACTION SEQUENCE | UNITED STATES | ||
| Registered | 2021 | METHOD OF TRAINING REAL-TIME SIMULTANEOUS INTERPRETATION MODEL BASED ON EXTERNAL ALIGNMENT INFORMATION, AND METHOD AND SYSTEM FOR SIMULTANEOUS INTERPRETATION BASED ON EXTERNAL ALIGNMENT INFORMATION | UNITED STATES |
| Type | Year | Research Project | Primary Investigator | Download |
|---|---|---|---|---|
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