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학술지 Cloud-Based Gaming Service Platform Supporting Multiple Devices
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저자
김경일, 배수영, 이동춘, 조창식, 이헌주, 이규철
발행일
201312
출처
ETRI Journal, v.35 no.6, pp.960-968
ISSN
1225-6463
출판사
한국전자통신연구원 (ETRI)
DOI
https://dx.doi.org/10.4218/etrij.13.2013.0076
협약과제
12MT1400, 실시간 스트리밍 기반의 게임 서비스 기술개발, 조창식
초록
To implement a cloud game service platform supporting multiple users and devices based on real-time streaming, there are many technical needs, including game screen and sound capturing, audio/video encoding in real time created by a high-performance server-generated game screen, and real-time streaming to client devices, such as low-cost PCs, smart devices, and set-top boxes. We therefore present a game service platform for the running and management of the game screen, as well as running the sound on the server, in which the captured and encoded game screen and sound separately provide client devices through real-time streaming. The proposed platform offers Web-based services that allow game play on smaller end devices without requiring the games to be installed locally. © 2013 ETRI.
키워드
Audio/video encoding, Cloud-Based game, Game on demand, Game service platform, Real-time streaming
KSP 제안 키워드
High-Performance server, Low-cost, Real-Time Streaming, Running and management, Smart devices, Web-based services, cloud-based gaming, game play, multiple devices, multiple users, service platform