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학술지 Construction and Rendering of Trimmed Blending Surfaces with Sharp Features on a GPU
Cited 6 time in scopus Download 2 time Share share facebook twitter linkedin kakaostory
저자
고대현, 이지은, 임성재, 윤승현
발행일
201102
출처
ETRI Journal, v.33 no.1, pp.89-98
ISSN
1225-6463
출판사
한국전자통신연구원 (ETRI)
DOI
https://dx.doi.org/10.4218/etrij.11.1510.0091
협약과제
10MT1600, 방통융합형 Full 3D 복원 기술 개발(표준화연계), 구본기
초록
We construct surfaces with darts, creases, and corners by blending different types of local geometries. We also render these surfaces efficiently using programmable graphics hardware. Points on the blending surface are evaluated using simplified computation which can easily be performed on a graphics processing unit. Results show an eighteen-fold to twenty-fold increase in rendering speed over a CPU version. We also demonstrate how these surfaces can be trimmed using textures. © 2011 ETRI.
키워드
Blending surface, Fragment program, GPU-based rendering, Sharp features, Vertex program
KSP 제안 키워드
Blending surfaces, Fragment program(FP), GPU-based, Graphic Processing Unit(GPU), Programmable graphics hardware, Rendering speed, Sharp features, Vertex program(VP), graphics processing