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학술대회 Freeze-Set-Go Interaction Method for Handheld Mobile Augmented Reality Environments
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저자
이건, 양웅연, 김용완, 조동식, 김기홍, 김재하, 최진성
발행일
200911
출처
ACM Symposium on Virtual Reality Software and Technology (VRST) 2009, pp.143-146
DOI
https://dx.doi.org/10.1145/1643928.1643961
초록
Mobile computing devices are getting popular as a platform for augmented reality (AR) application, and efficient interaction methods for mobile AR environments are considered necessary. Recently, touch interfaces are getting popular and drawing attention as a future standard interface on mobile computing devices. However, accurate touch interactions are not that easy in mobile AR environments where users tend to move and viewpoints easily get shaky. In this paper, the authors suggest a new interaction method for handheld mobile AR environments, named 'Freeze-Set-Go'. The proposed interaction method lets users to 'freeze' the real world view tentatively, and continue to manipulate virtual entities within the AR scene. According to the user experiment, the proposed method turns out to be helping users to interact with mobile AR environments using touch interfaces in a more accurate and comfortable way. Copyright © 2009 by the Association for Computing Machinery, Inc.
키워드
Augmented reality, Handheld interface, Touch Interaction
KSP 제안 키워드
Augmented reality(AR), Mobile AR, Mobile computing devices, Real-world, User Experiment, World View, interaction methods, mobile augmented reality, standard interfaces, touch interaction, touch interface