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학술대회 Sparse- and Noisy-to-Dense Depth Map Upsampling Based on Mesh and Colour Consistency
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저자
임한신, 이준석
발행일
201709
출처
British Machine Vision Conference (BMVC) 2017, pp.1-12
협약과제
17HS2800, 실감 미디어를 위한 개방형 조립식 콘텐츠 저작 기술 개발, 이준석
초록
The paper presents a mesh- and colour-consistency-based depth map upsampling method from sparse depth information with various sampling structures under noisy conditions. In addition, we applied the proposed method to generate spatially consistent depth maps and a dense 3D point cloud from a sparse and noisy initial 3D point cloud. In the proposed method, triangulation is first performed on an image plane, whose sparse depth information is contaminated by noise and have irregular sampling structures. Then, an iterative discontinuity-preserving noise reduction process is enforced in the triangulation. After the noise reduction, a depth assignment method based on colour consistency and triangulation is used to generate a dense depth map. The experiment results show that the proposed method can provide a more accurate depth map than previous sparse-to-dense depth map upsampling methods. Furthermore, the application results verify the applicability and potential of the proposed method to various areas with inherent sparsity and irregularity of the input depth information, such as multi-view stereo.
KSP 제안 키워드
3D point cloud, Dense depth, Depth Map Upsampling, Depth information, Discontinuity-Preserving, Experiment results, Image plane, Multi-view stereo, Noise reduction(NR), Noisy conditions, irregular sampling