ETRI-Knowledge Sharing Plaform

KOREAN
논문 검색
Type SCI
Year ~ Keyword

Detail

Journal Article Body and Hand-Object ROI-Based Behavior Recognition Using Deep Learning
Cited 9 time in scopus Download 104 time Share share facebook twitter linkedin kakaostory
Authors
Yeong-Hyeon Byeon, Dohyung Kim, Jaeyeon Lee, Keun-Chang Kwak
Issue Date
2021-03
Citation
Sensors, v.21, no.5, pp.1-23
ISSN
1424-8220
Publisher
MDPI
Language
English
Type
Journal Article
DOI
https://dx.doi.org/10.3390/s21051838
Project Code
21HS1500, Development of Human-care Robot Technology for Aging Society, Lee Jae Yeon
Abstract
Behavior recognition has applications in automatic crime monitoring, automatic sports video analysis, and context awareness of so-called silver robots. In this study, we employ deep learning to recognize behavior based on body and hand?뱋bject interaction regions of interest (ROIs). We propose an ROI-based four-stream ensemble convolutional neural network (CNN). Behavior recognition data are mainly composed of images and skeletons. The first stream uses a pre-trained 2D-CNN by converting the 3D skeleton sequence into pose evolution images (PEIs). The second stream inputs the RGB video into the 3D-CNN to extract temporal and spatial features. The most important information in behavior recognition is identification of the person performing the action. Therefore, if the neural network is trained by removing ambient noise and placing the ROI on the person, feature analysis can be performed by focusing on the behavior itself rather than learning the entire region. Therefore, the third stream inputs the RGB video limited to the body-ROI into the 3D-CNN. The fourth stream inputs the RGB video limited to ROIs of hand?뱋bject interactions into the 3D-CNN. Finally, because better performance is expected by combining the information of the models trained with attention to these ROIs, better recognition will be possible through late fusion of the four stream scores. The Electronics and Telecommunications Research Institute (ETRI)-Activity3D dataset was used for the experiments. This dataset contains color images, images of skeletons, and depth images of 55 daily behaviors of 50 elderly and 50 young individuals. The experimental results showed that the proposed model improved recognition by at least 4.27% and up to 20.97% compared to other behavior recognition methods.
KSP Keywords
3d Skeleton, Color images, Context awareness, Convolution neural network(CNN), Depth image, Feature Analysis, Learning Behavior, Proposed model, Recognition method, Regions of interest, Research institute
This work is distributed under the term of Creative Commons License (CCL)
(CC BY)
CC BY