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학술지 Delay Analysis for Ad Hoc Multiplayer Game of Socially Clustered Mobile Users
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저자
서상현, 방준성, 이헌주
발행일
201506
출처
Journal of Supercomputing, v.71 no.6, pp.2091-2100
ISSN
0920-8542
출판사
Springer
DOI
https://dx.doi.org/10.1007/s11227-014-1304-9
협약과제
14CS1500, 온라인 게임을 위한 게임봇탐지 및 대응 기술 개발, 이헌주
초록
The advances in mobile networks induce a design for a new game environment. Socially clustered mobile users at a small area often play game applications. We consider an ad hoc multiplayer game with clustered mobile devices, instead of using a wireless network infrastructure. Two or more on-play mobile devices for a multiplayer game need to connect each other. In the game environment, a network delay is a major game design parameter. Under a two-hop multicopy protocol, where only a source device copies packets to all neighbor devices in its transmission coverage, the ad hoc delay for packet delivery is analyzed based on the number of clustered devices and it is approximated.
키워드
Mobile ad hoc network, Multi-player game, Network delay
KSP 제안 키워드
Delay analysis, Game Applications, Game Design, Mobile Ad-Hoc Networks(MANET), Mobile devices, Mobile networks, Multi-player game, Network delay, Packet delivery, Small area, Two-hop