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Journal Article Delay Analysis for Ad Hoc Multiplayer Game of Socially Clustered Mobile Users
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Authors
Sanghyun Seo, Hakjeon Bang, Hun-Joo Lee
Issue Date
2015-06
Citation
Journal of Supercomputing, v.71, no.6, pp.2091-2100
ISSN
0920-8542
Publisher
Springer
Language
English
Type
Journal Article
DOI
https://dx.doi.org/10.1007/s11227-014-1304-9
Project Code
14CS1500, Development of Gamebot Detection and Response Technology for Online Game, Lee Hun Joo
Abstract
The advances in mobile networks induce a design for a new game environment. Socially clustered mobile users at a small area often play game applications. We consider an ad hoc multiplayer game with clustered mobile devices, instead of using a wireless network infrastructure. Two or more on-play mobile devices for a multiplayer game need to connect each other. In the game environment, a network delay is a major game design parameter. Under a two-hop multicopy protocol, where only a source device copies packets to all neighbor devices in its transmission coverage, the ad hoc delay for packet delivery is analyzed based on the number of clustered devices and it is approximated.
KSP Keywords
Ad hoc, Delay analysis, Game Applications, Game Design, Mobile devices, Mobile networks, Network delay, Packet delivery, Small area, Two-hop, Wireless network