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Conference Paper Game Service Platform based on the Real-time Streaming
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Authors
Kyoung-ill Kim, Kyu-chul Lee
Issue Date
2012-12
Citation
International Conference on Computing and Convergence Technology (ICCCT) 2012, pp.253-256
Language
English
Type
Conference Paper
Abstract
In order to implement the gaming service based on the real-time streaming, there are need many solution that game screen capture and audio/video encoding in real time created by high-performance server-generated game screen, and real-time streaming to the client device. So, we present a game service platform which is running and management of the game screen running on the server, captured and encoded screen provides a thin-client desktop by real-time streaming. It offer web-based services allowing game play on the smaller end-devices like low-cost PCs, set-top boxes and smart devices without requiring the games to be installed locally.
KSP Keywords
Game play, High-Performance server, Low-cost, Real-Time Streaming, Running and management, Smart devices, Thin Client, Video Encoding, Web-based services, screen capture, service platform