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Conference Paper Media/Playback Device Synchronization for the 4D Broadcasting Service System
Cited 4 time in scopus Share share facebook twitter linkedin kakaostory
Authors
Jae-Kwan Yun, Min-Gi Kim, Jong-Hyun Jang, Kwang-Ro Park
Issue Date
2012-01
Citation
International Conference on Consumer Electronics (ICCE) 2012, pp.329-330
Publisher
IEEE
Language
English
Type
Conference Paper
DOI
https://dx.doi.org/10.1109/ICCE.2012.6161891
Abstract
In these days, various 4D media service system which can give users a lot of special effects (eg., wind, heat, light, vibration, scent effect, ect.) according to the contents has been developed with the increment of 3D media consumptions. Also, standardizations for presenting events in the virtual world to the real world are continuously progressed in the MPEG forum, and companies have developed systems to play media efficiently in the field of game, entertainment, education. These 4D systems are also adapted to the 4D broadcasting services. The 4D broadcasting service systems can transfer captured image from camera with SI(Sensory Information) on the spot to the home server of users. Therefore, there needs researches of the method for acquiring, inserting, time synchronizing, and transferring SI with captured 3D contents. To do this, in this paper, we explained the system architecture of the 4D broadcasting service system, acquiring time methods from an aggregator, time synchronization method between 3D contents and SI. © 2012 IEEE.
KSP Keywords
3D content, Home server, Media service, Real-world, Service System, Special effects, System architecture, Time synchronization, Time synchronizing, Virtual worlds, broadcasting services