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학술대회 Cloud-based 3D Gaming System for Smart TV
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저자
이은준, 신일홍, 정용민, 이현우
발행일
201310
출처
International Conference on Information and Communication Technology Convergence (ICTC) 2013, pp.714-715
DOI
https://dx.doi.org/10.1109/ICTC.2013.6675459
협약과제
13PR1900, 상황인지형 Tele-Screen 시스템 기술 개발, 류원
초록
Cloud gaming service has recently received a lot of attention. However, there are still many technical challenges to be solved in order to provide the cloud-based commercial services for high-quality games. Latency is one of the most important issues to provide a good user experience. In this paper, we describe the implementation of cloud-based gaming service system for smart TV. And we show the latency comparison on game agents. © 2013 IEEE.
KSP 제안 키워드
Commercial services, Gaming system, High-quality, Service System, Technical Challenges, cloud gaming, cloud-based gaming, smart TV, user experience