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Conference Paper Dance Motion Generation with Pose Constraints
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Authors
Seongmin Baek, Myunggyu Kim
Issue Date
2013-12
Citation
International Conference on Sport Science and Computer Science (CCCS) 2013, pp.1-8
Language
English
Type
Conference Paper
Abstract
In this paper we present a system for creating realistic, controllable dance motion. Since dance movements should match music, there must be a constraint that poses must be taken at a given time. If the user input poses into key times, system tries to search the motions including the most similar pose in the motion DB. Pose comparison is done in the local coordinate system, which is calculated based on the pose vectors to connect the base joint and the end-effectors joint. For the connection of natural movements, the system selects the motion based on the connection similarity. In motion transition, the most similar postures are searched within the transition section using pose vectors and are connected using the time-warping technique. Then, the position of the joint is interpolated using the Ferguson curve. For predicted joint positions, motion can be connected naturally as the positions are converted into an angle and applied to a character. The experimental results indicate that our method is similar to the key-frame animation but can create high-quality dance performance.
KSP Keywords
Dance motion, High-quality, Local coordinate system, Pose comparison, Pose constraints, Transition section, User input, end-effector, motion generation