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Conference Paper The Hybrid Optimized Path Finding in MMOG
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Authors
Sung June Chang
Issue Date
2013-06
Citation
International Planning in Games Workshop (PG) 2013, pp.15-18
Language
English
Type
Conference Paper
Abstract
This paper provides a hybrid optimized path finding method which consists of reactive and proactive path finding. Our system generates an optimal guide using proactive path planning models like A* and D*, and then executes a reactive path finding which is similar to Boids model and potential field model using the proactive path plan. The proactive path finding algorithm is optimal but time-consuming, reactive method is effective but not optimal. So we integrate them and get the near optimal and effective path finding algorithm.
KSP Keywords
Boids model, Path finding algorithm, Planning Model, Potential Field Model, near optimal, optimized path, path planning