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Conference Paper Implementation of the Cloud Gaming Platform with Adaptive Bitrate Streaming
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Authors
Eunjun Rhee, IlHong Shin, HyunWoo Lee
Issue Date
2014-10
Citation
International Conference on Information and Communication Technology Convergence (ICTC) 2014, pp.478-479
Publisher
IEEE
Language
English
Type
Conference Paper
DOI
https://dx.doi.org/10.1109/ICTC.2014.6983185
Abstract
There are still many technical challenges to provide a better user's experience in the field of cloud-based gaming service. We focus on an adaptive streaming technology in this paper. We describe the implementation of platform for cloud-based gaming service, delivering virtualized gaming contents adaptively according to variations of available network bandwidth. And we show the measured latency according to changes of the bandwidth at user's access network.
KSP Keywords
Adaptive bitrate streaming, Network bandwidth, Technical Challenges, access network, adaptive streaming, cloud gaming, cloud-based gaming, gaming platform