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학술대회 Improved Haptic Music Player with Auditory Saliency Estimation
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저자
황인욱, 최승문
발행일
201406
출처
International Conference on Haptics (EuroHaptics) 2014 (LNCS 8618), v.8618, pp.232-240
DOI
https://dx.doi.org/10.1007/978-3-662-44193-0_30
협약과제
14MR1400, 감성 기반 사용자 맞춤형 UI/UX 방송시스템 기술개발, 안충현
초록
This paper presents improvements made on our previous haptic music player designed to enhance music listening experience with mobile devices. Our previous haptic music player featured with dualband rendering; it delivers bass beat sensations in music with rough superimposed vibrations and high-frequency salient features in music with high-frequency smooth vibrations. This work extends the previous algorithm by taking into account auditory saliency in determining the intensity of vibration to be rendered. The auditory saliency is estimated in real-time from several auditory features in music. The feasibility of multiband rendering was also tested using a wideband actuator. We carried out a user study to evaluate the subjective performance of three haptic music playing modes: saliency-improved dual-band rendering, saliency-improved multiband rendering, and our previous dualband rendering. Experimental results showed that the new dual-band mode has perceptual merits over the multiband mode and the previous dual-band mode, particularly for rock or dance music. The results can contribute to enhancing multimedia experience by means of vibrotactile rendering of music.
KSP 제안 키워드
Dual-band, High Frequency(HF), Listening experience, Mobile devices, Music player, Real-Time, Saliency estimation, User study, Vibrotactile rendering, auditory features, salient features