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Conference Paper Single-phase Trapped Air Simulation in Water Flow
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Authors
Seungtaik Oh, Il Kwon Jeong
Issue Date
2014-06
Citation
International Conference on Computer Graphics, Visualization and Computer Vision (WSCG) 2014, pp.87-94
Language
English
Type
Conference Paper
Abstract
We introduce a novel practical single-phase particle simulation for trapped air bubbles in a turbulent water flow. Our model for a trapped air bubble is a low-density rigid body with a spherical shape, and our bubble interacts with water and other rigid bodies in a fully two-way manner. Our bubble is created at a trapped air pocket computed from the water volume. Stable and realistic bubble interactions are achieved using an impulse-based boundary force with non-positive coefficients of restitution. Subgrid-scale bubbles are also created to add more details using precomputed bubble data and an oscillating bubble mesh is used in rendering stage instead of a spherical shape for a soft look of the bubble surface. Our method can be easily implemented by extending an existing rigid body interaction of fluid solver, and it is fast compared to two-phase simulation because we do not simulate the air part.
KSP Keywords
Air bubbles, Air pocket, Body Interaction, Boundary force, Bubble interactions, Oscillating bubble, Particle simulation, Rigid body, Single phase, Spherical shape, Subgrid-scale