ETRI-Knowledge Sharing Plaform

ENGLISH

성과물

논문 검색
구분 SCI
연도 ~ 키워드

상세정보

학술대회 Predicting Churn in Mobile Free-to-Play Games
Cited 12 time in scopus Download 0 time Share share facebook twitter linkedin kakaostory
저자
이상광, 홍승진, 양성일, 이헌주
발행일
201610
출처
International Conference on Information and Communication Technology Convergence (ICTC) 2016, pp.1046-1048
DOI
https://dx.doi.org/10.1109/ICTC.2016.7763364
협약과제
16CS1600, 지능형 라이브 서비스를 위한 게임 운영 시나리오 최적화 플랫폼 기술 개발, 양성일
초록
In the mobile game industry, Free-To-Play games are dominantly released, and therefore player retention and purchases have become important issues. In this paper, we propose a game player model for predicting when players will leave a game. Firstly, we define player churn in the game and extract features that contain the properties of the player churn from the player logs. And then we tackle the problem of imbalanced datasets. Finally, we exploit classification algorithms from machine learning and evaluate the performance of the proposed prediction model using cross-validation. Experimental results show that the proposed model has high accuracy enough to predict churn for real-world application.
KSP 제안 키워드
Classification algorithm, Cross validation(CV), Free-To-Play, Game industry, Game player, High accuracy, Mobile Game, Proposed model, Real-world applications, extract features, imbalanced dataset