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Conference Paper Predicting Churn in Mobile Free-to-Play Games
Cited 13 time in scopus Share share facebook twitter linkedin kakaostory
Authors
Sang-Kwang Lee, Seung-Jin Hong, Seong-Il Yang, Hunjoo Lee
Issue Date
2016-10
Citation
International Conference on Information and Communication Technology Convergence (ICTC) 2016, pp.1046-1048
Publisher
IEEE
Language
English
Type
Conference Paper
DOI
https://dx.doi.org/10.1109/ICTC.2016.7763364
Abstract
In the mobile game industry, Free-To-Play games are dominantly released, and therefore player retention and purchases have become important issues. In this paper, we propose a game player model for predicting when players will leave a game. Firstly, we define player churn in the game and extract features that contain the properties of the player churn from the player logs. And then we tackle the problem of imbalanced datasets. Finally, we exploit classification algorithms from machine learning and evaluate the performance of the proposed prediction model using cross-validation. Experimental results show that the proposed model has high accuracy enough to predict churn for real-world application.
KSP Keywords
Classification algorithm, Cross validation(CV), Free-To-Play, Game industry, Game player, High accuracy, Mobile Game, Proposed model, Real-world applications, extract features, imbalanced dataset