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Journal Article Transformation Approach to Model Online Gaming Traffic
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Authors
KwangSik Shin, Jinhyuk Kim, Kangmin Sohn, Chang Joon Park, SangBang Choi
Issue Date
2011-04
Citation
ETRI Journal, v.33, no.2, pp.219-229
ISSN
1225-6463
Publisher
한국전자통신연구원 (ETRI)
Language
English
Type
Journal Article
DOI
https://dx.doi.org/10.4218/etrij.11.1510.0087
Abstract
In this paper, we propose a transformation scheme used to analyze online gaming traffic properties and develop a traffic model. We analyze the packet size and the inter departure time distributions of a popular first-person shooter game (Left 4 Dead) and a massively multiplayer online role-playing game (World of Warcraft) in order to compare them to the existing scheme. Recent online gaming traffic is erratically distributed, so it is very difficult to analyze. Therefore, our research focuses on a transformation scheme to obtain new smooth patterns from a messy dataset. It extracts relatively heavy-weighted density data and then transforms them into a corresponding dataset domain to obtain a simplified graph. We compare the analytical model histogram, the chi-square statistic, and the quantile-quantile plot of the proposed scheme to an existing scheme. The results show that the proposed scheme demonstrates a good fit in all parts. The chi-square statistic of our scheme for the Left 4 Dead packet size distribution is less than one ninth of the existing one when dealing with erratic traffic. © 2011 ETRI.
KSP Keywords
Analytical model, Chi-square statistic, Departure time, Massively Multiplayer Online Role-Playing Game, Online gaming, Packet size distribution, Traffic model, World of Warcraft, first-person shooter, role-playing game(RPG)