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Conference Paper Effects of Avatar and Background Representation Forms to Co-Presence in Mixed Reality (MR) Tele-conference Systems
Cited 37 time in scopus Share share facebook twitter linkedin kakaostory
Authors
Dongsik Jo, Ki-Hong Kim, Gerard Jounghyun Kim
Issue Date
2016-12
Citation
ACM SIGGRAPH Asia 2016, pp.1-4
Publisher
ACM
Language
English
Type
Conference Paper
DOI
https://dx.doi.org/10.1145/2992138.2992146
Abstract
With continued technology innovation, the traditional 2D video based tele-conferencing and collaborative systems are evolving into ones that are immersive, 3D, more interactive and even augmented in real environment. One important quality of a tele-collaboration system is the sense of co-presence as felt by the participating users. Virtual and augmented reality based implementations and media presentation will have different ramification toward the sense of co-presence and effectiveness of the communication. In this paper, we propose to carry out a preliminary study comparing various mixed reality based 3D collaborative media in two dimensions: (1) the form of the background (real vs. virtual) and (2) the form of user (photo-realistically reconstructed vs. pre-built 3D avatar). The traditional video based system is also compared as a reference for which both the background and user is represented in real but in 2D flat screen. We present the experimental design and report the results.