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학술지 Cache-Oblivious Ray Reordering
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저자
문보창, 변용영, 김태준, Pio Claudio, 김혜선, 반윤지, 남승우, 윤성의
발행일
201006
출처
ACM Transactions on Graphics, v.29 no.3, pp.1-10
ISSN
0730-0301
출판사
ACM
DOI
https://dx.doi.org/10.1145/1805964.1805972
협약과제
09MS2600, 기능 확장형 초고속 랜더러 개발, 남승우
초록
We present a cache-oblivious ray reordering method for ray tracing. Many global illumination methods such as path tracing and photon mapping use ray tracing and generate lots of rays to simulate various realistic visual effects. However, these rays tend to be very incoherent and show lower cache utilizations during ray tracing of models. In order to address this problem and improve the ray coherence, we propose a novel Hit Point Heuristic (HPH) to compute a coherent ordering of rays. The HPH uses the hit points between rays and the scene as a ray reordering measure. We reorder rays by using a space-filling curve based on their hit points. Since a hit point of a ray is available only after performing the ray intersection test with the scene, we compute an approximate hit point for the ray by performing an intersection test between the ray and simplified representations of the original models. Our method is a highly modular approach, since our reordering method is decoupled from other components of common ray tracing systems. We apply our method to photon mapping and path tracing and achieve more than an order of magnitude performance improvement for massive models that cannot fit into main memory, compared to rendering without reordering rays. Also, our method shows a performance improvement even for ray tracing small models that can fit into main memory. This performance improvement for small and massive models is caused by reducing cache misses occurring between different memory levels including the L1/L2 caches, main memory, and disk. This result demonstrates the cache-oblivious nature of our method, which works for various kinds of cache parameters. Because of the cache-obliviousness and the high modularity, our method can be widely applied to many existing ray tracing systems and show performance improvements with various models and machines that have different cache parameters. © 2010 ACM 0730-0301/2010/06-ART28 $10.00.