ETRI-Knowledge Sharing Plaform

KOREAN
논문 검색
Type SCI
Year ~ Keyword

Detail

Conference Paper Procedural approach to generate real time motions of cloth
Cited 0 time in scopus Share share facebook twitter linkedin kakaostory
Authors
Hee Jung Bae, Kwyan Woo Ryu, Byung Tae Jang
Issue Date
2002-05
Citation
Shape Modeling International (SMI) 2002, pp.1-5
Language
English
Type
Conference Paper
DOI
https://dx.doi.org/10.1109/SMI.2002.1003548
Abstract
The deformation of cloth is one of the essential aspects to increase the sense of reality in the area of VR (Virtual Reality) or game programming. In contrast, when a character wearing clothes or hanging a flag moves abruptly and rapidly, it is not easy to express the natural movement of the cloth in a limited time. In this paper, the position-based approximation method that considers the nonlinearity which is a vital feature in the realistic deformation of cloth and responds to the abrupt and frequent external forces as well is proposed. Our method that processes the non-linear deformation properties geometrically can produce a fast and stable cloth animation. In addition, it reflects the physical attributes to the geometrical relation so that the visibly-plausible movement of cloth can be generated. As a result, cloth animation that is stable despite the fast movement of a car and realistic to the external environmental change such as the driving direction of the car or the surface of the road, can be created. © 2002 IEEE.
KSP Keywords
Approximation methods, Cloth animation, Deformation properties, Environmental changes, Linear deformation, Natural movement, Procedural approach, Real-time, Sense of reality, Virtual Reality, external force