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학술대회 High Dynamic Range Image Texture Mapping Based on VRML
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저자
김성예, 최병태
발행일
200305
출처
International Conference on Computational Science and Its Applications (ICCSA) 2003 (LNCS 2669), v.2669, pp.488-497
DOI
https://dx.doi.org/10.1007/3-540-44842-x_50
협약과제
03MC2800, HD급 영상콘텐츠 제작용 디지털 액터 및 CG 영상 표현 기술 개발, 김현빈
초록
In this paper, we describe a technique for representing and displaying high dynamic range image (HDRI) as a texture map in VRML structure. To do this, we designed and implemented extended texture nodes for supporting HDRI in VRML and developed HDRI-based mapping tool that can be used for authoring objects with HDR image as a texture data. Even though the authoring result of our tool is not identical with standard VRML format exactly, it is good enough to be used in virtual world. To verify this, we developed an extended VRML browser that supports a parsing and viewing of our new texture nodes related to HDRI and allows the exposure to be adjusted continuously and arbitrarily at the time of navigation. © Springer-Verlag 2003.
KSP 제안 키워드
HDR image, High Dynamic Range Image, Texture data, Virtual world, image texture, texture mapping