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Conference Paper An Interaction Interface for Multiple Agents on Shared 3D Display
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Authors
Jeong Dan Choi, Chi Jeong Hwang
Issue Date
2005-09
Citation
International Conference on Cooperative Design, Visualization and Engineering (CDVE) 2005 (LNCS 3675), v.3675, pp.71-78
Publisher
Springer
Language
English
Type
Conference Paper
DOI
https://dx.doi.org/10.1007/11555223_8
Abstract
In the multi-user VR game, wide stereoscopic display is an important component that supports immersion and perception to the gamer. Because the space in front of the display allows multi-participants to collaborate and guarantees view with the entire field of view for each user. This paper describes a method to integrate user interfaces for interactions among users wear VR devices on wide stereoscopic display. The key technologies of our proposed system include the problems of coordination with various devices to treat user events in real-time, synchronization of PC clusters which renders the VR contents, and seamless display of multi-channel display surfaces. To accomplish this, we propose a VR game display platform composed of multi-projectors, stereoscopic see-through head mounted device, and gesture recognition system for collaborative interactions. Our preliminary results showed that the proposed strategy well suits high resolution application at real-time frame rate for VR game. © Springer-Verlag Berlin Heidelberg 2005.
KSP Keywords
3D display, Collaborative interaction, Field of view(FOV), Frame rate, Gesture recognition, High-resolution, Interaction interface, Key technology, Multiple Agents, Real-Time, Recognition System