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Conference Paper MPEG-4 Systems Based Authoring For 3D Visual Content
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Authors
Wook-Joong Kim, In Jae Lee, Myung Suk Ki, Kyu Heon Kim
Issue Date
2005-10
Citation
Three-Dimensional TV, Video, and Display IV (SPIE 6016), v.6016, pp.1-9
Publisher
SPIE
Language
English
Type
Conference Paper
DOI
https://dx.doi.org/10.1117/12.629799
Abstract
This paper describes issues and consideration on authoring of 3D visual content based on MPEG-4 Systems. The issues include types of 3D visual content; functionalities for user-interaction; 3D scene composition for rendering; and the 3D visual content file format. MPEG-4 includes several extensions compared to MPEG-1 and -2 especially in terms of object-based interactivity. In addition to advanced A/V compression methods (MPEG-4 Part2, Part3 and Part 10), MPEG-4 Part1, which is named "Systems", contains additional tools such as binary/textual file format, multiplexing, synchronization scheme, scene description, etc. The use of MPEG-4 can resolve the problem of format diversity while providing high interactivity to users. There has been little investigation on 3D visual content authoring. Throughout the paper, we will present which issues need to be determined and how currently available tools can be effectively utilized for 3D visual content creation.
KSP Keywords
3D scene, Compression method, Content authoring, File format, Mpeg-4, Object-based, Synchronization scheme, User interaction, content creation, content-based, visual content