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학술대회 MPEG-4 Systems Based Authoring For 3D Visual Content
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저자
김욱중, 이인재, 기명석, 김규헌
발행일
200510
출처
Three-Dimensional TV, Video, and Display IV (SPIE 6016), v.6016, pp.1-9
DOI
https://dx.doi.org/10.1117/12.629799
협약과제
05MR1100, 지능형 통합정보방송(SmarTV)기술개발, 안치득
초록
This paper describes issues and consideration on authoring of 3D visual content based on MPEG-4 Systems. The issues include types of 3D visual content; functionalities for user-interaction; 3D scene composition for rendering; and the 3D visual content file format. MPEG-4 includes several extensions compared to MPEG-1 and -2 especially in terms of object-based interactivity. In addition to advanced A/V compression methods (MPEG-4 Part2, Part3 and Part 10), MPEG-4 Part1, which is named "Systems", contains additional tools such as binary/textual file format, multiplexing, synchronization scheme, scene description, etc. The use of MPEG-4 can resolve the problem of format diversity while providing high interactivity to users. There has been little investigation on 3D visual content authoring. Throughout the paper, we will present which issues need to be determined and how currently available tools can be effectively utilized for 3D visual content creation.
KSP 제안 키워드
3D scenes, Compression method, Content authoring, File format, Mpeg-4, Object-based, Synchronization scheme, User interaction, content creation, content-based, visual content