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Conference Paper Mixed Model LOD for Effective Representation
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Authors
Jun Ae Kim, Bumr Yul Lee
Issue Date
2006-09
Citation
International Conference on Entertainment Computing (ICEC) 2006 (LNCS 4161), v.4161, pp.1-4
Language
English
Type
Conference Paper
Abstract
Most often, a virtual environment is organized as virtual objects represented and rendered with 3D polygonal models. However, 3D model complexity is increased to achieve highly increasing user's demands for high quality games. To reduce rendering cost, we propose "Mixed" LOD using texture method in this paper. "Mixed" LOD considers not only its distance, but also its interaction factor. In addition, we also propose the method to reduce popping effect during the rendering.
KSP Keywords
3D Polygonal models, 3d model, Interaction factor, Mixed model, Texture method, Virtual environment, model complexity, virtual objects