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학술대회 Reinforcement Learning of Intelligent Characters in Fighting Action Games
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저자
조병헌, 정성훈, 심광현, 성영락, 오하령
발행일
200609
출처
International Conference on Entertainment Computing (ICEC) 2006 (LNCS 4161), v.4161, pp.310-313
DOI
https://dx.doi.org/10.1007/11872320_39
협약과제
06MC1700, 멀티코아 CPU 및 MPU기반 크롯플랫폼 게임기술 개발, 양광호
초록
In this paper, we investigate reinforcement learning (RL) of intelligent characters, based on neural network technology, for fighting action games. RL can be either on-policy or off-policy. We apply both schemes to tabula rasa learning and adaptation. The experimental results show that (1) in tabula rasa leaning, off-policy RL outperforms on-policy RL, but (2) in adaptation, on-policy RL outperforms off-policy RL. © IFIP International Federation for Information Processing 2006.
KSP 제안 키워드
Action Games, International federation, Learning and adaptation, Network technology, Reinforcement Learning(RL), information processing, neural network, off-policy