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학술대회 Visual Processing of Rock, Scissors, Paper Game for Human Robot Interaction
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저자
윤호섭, 지수영
발행일
200610
출처
SICE-ICASE International Joint Conference 2006, pp.326-329
DOI
https://dx.doi.org/10.1109/SICE.2006.315701
협약과제
06MI1200, URC를 위한 내장형 컴포넌트 기술개발 및 표준화, 조영조
초록
There are so many interaction methods between human and robots using visual sensor as camera. In this paper, we try to make rock, scissors, paper game using robot camera. The main problem is occurred by robot height, as more preciously camera height, because hand shapes are dependent on camera angle. If robot's camera height is smaller than human, it is difficult to compare with rock and scissors shape, when human stretch out his hand to the robot camera. To solve this problem, we propose that human stretch out his hand to his shoulder. In this circumstance, we can use skin model to separate human hands using face detector that is base on ada-boosting algorithm including OpenCV library. If we detect a human face, and we made a skin models from detected face region, we can get the robust skin information according to the illumination variance. © 2006 ICASE.
KSP 제안 키워드
Boosting algorithm, Human face, Human-Robot Interaction(HRI), Illumination variance, OpenCV library, Skin model, Visual sensor, camera angle, interaction methods, visual processing