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Conference Paper Visual Processing of Rock, Scissors, Paper Game for Human Robot Interaction
Cited 16 time in scopus Share share facebook twitter linkedin kakaostory
Authors
Ho Sub Yoon, Su Young Chi
Issue Date
2006-10
Citation
SICE-ICASE International Joint Conference 2006, pp.326-329
Language
English
Type
Conference Paper
DOI
https://dx.doi.org/10.1109/SICE.2006.315701
Abstract
There are so many interaction methods between human and robots using visual sensor as camera. In this paper, we try to make rock, scissors, paper game using robot camera. The main problem is occurred by robot height, as more preciously camera height, because hand shapes are dependent on camera angle. If robot's camera height is smaller than human, it is difficult to compare with rock and scissors shape, when human stretch out his hand to the robot camera. To solve this problem, we propose that human stretch out his hand to his shoulder. In this circumstance, we can use skin model to separate human hands using face detector that is base on ada-boosting algorithm including OpenCV library. If we detect a human face, and we made a skin models from detected face region, we can get the robust skin information according to the illumination variance. © 2006 ICASE.
KSP Keywords
Boosting algorithm, Human face, Human-Robot Interaction(HRI), Illumination variance, OpenCV library, Skin model, Visual sensor, camera angle, interaction methods, visual processing