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Conference Paper 3D Mesh Construction from Depth Images with Occlusion
Cited 12 time in scopus Share share facebook twitter linkedin kakaostory
Authors
Jeung Chul Park, Seung Man Kim, Kwan Heng Lee
Issue Date
2006-11
Citation
Pacific Rim Conference on Multimedia (PCM) 2006 (LNCS 4261), v.4261, pp.770-778
Language
English
Type
Conference Paper
DOI
https://dx.doi.org/10.1007/11922162_88
Abstract
The realistic broadcasting is a broadcasting service system using multi-modal immersive media to provide clients with realism that includes such things as photorealistic and 3D display, 3D sound, multi-view interaction and haptic interactions. In such a system, a client is able to see stereoscopic views, to hear stereo sound, and even to touch both the real actor and virtual objects using haptic devices. This paper presents a 3D mesh modeling considering self-occlusion from 2.5D depth video to provide broadcasting applications with multi-modal interactions. Depth video of a real object is generally captured by using a depth video camera from a single point of view such that it often includes self-occluded images. This paper presents a series of techniques that can construct a smooth and compact mesh model of an actor that contains self-occluded regions. Although our methods work only for an actor with a simple posture, it can be successfully applied to a studio environment where the body movement of the actor is relatively limited. © Springer-Verlag Berlin Heidelberg 2006.
KSP Keywords
3D Mesh, 3D display, 3d sound, Body movement, Depth image, Depth video, Haptic Interaction, Immersive media, MESH model, Multi-view, Multimodal interaction