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학술대회 3D Mesh Construction from Depth Images with Occlusion
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저자
박정철, 김승만, 이관행
발행일
200611
출처
Pacific Rim Conference on Multimedia (PCM) 2006 (LNCS 4261), v.4261, pp.770-778
DOI
https://dx.doi.org/10.1007/11922162_88
초록
The realistic broadcasting is a broadcasting service system using multi-modal immersive media to provide clients with realism that includes such things as photorealistic and 3D display, 3D sound, multi-view interaction and haptic interactions. In such a system, a client is able to see stereoscopic views, to hear stereo sound, and even to touch both the real actor and virtual objects using haptic devices. This paper presents a 3D mesh modeling considering self-occlusion from 2.5D depth video to provide broadcasting applications with multi-modal interactions. Depth video of a real object is generally captured by using a depth video camera from a single point of view such that it often includes self-occluded images. This paper presents a series of techniques that can construct a smooth and compact mesh model of an actor that contains self-occluded regions. Although our methods work only for an actor with a simple posture, it can be successfully applied to a studio environment where the body movement of the actor is relatively limited. © Springer-Verlag Berlin Heidelberg 2006.
KSP 제안 키워드
3D Mesh, 3D display, 3d sound, Body movement, Depth image, Depth video, Haptic Interaction, Immersive media, MESH model, Multi-view, Multimodal interaction