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Conference Paper Implementation and Optimization Issues of the Triangular Patch-Based Terrain System
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Authors
Choong-Gyoo Lim, Seung Jo Bae, Kyoung Park, Young Jik Lee
Issue Date
2007-09
Citation
International Conference of Entertainment Computing (ICEC) 2007 (LNCS 4740), v.4740, pp.133-138
Language
English
Type
Conference Paper
DOI
https://dx.doi.org/10.1007/978-3-540-74873-1_17
Abstract
A new dynamic LOD system is recently proposed to represent fairly large artificial terrains using hierarchical triangular patches[5]. Its mesh structure is unique from other conventional methods because it is designed to reduce the total number of draw primitive calls in a frame rather than the number of primitives. Another distinctive feature is its no-triangulation during the mesh adaptation by using its hierarchical layers and pre-constructed matching blocks. The purpose of the paper is to explain its implementation issues to make the new approach more understandable. Some of optimization issues are also discussed for better implementations © IFIP International Federation for Information Processing 2007.