ETRI-Knowledge Sharing Plaform

KOREAN
논문 검색
Type SCI
Year ~ Keyword

Detail

Conference Paper The Effects of Network Loads and Latency in Multiplayer Online Games
Cited 2 time in scopus Share share facebook twitter linkedin kakaostory
Authors
Jin Ryong Kim, Il Kyu Park, Kwang Hyun Shim
Issue Date
2007-09
Citation
International Conference of Entertainment Computing (ICEC) 2007 (LNCS 4740), v.4740, pp.427-432
Language
English
Type
Conference Paper
DOI
https://dx.doi.org/10.1007/978-3-540-74873-1_53
Abstract
In this work, we performed variety of tests to see the effects of network loads and latency in multiplayer online games. We applied hierarchical load testing architecture using large scale virtual clients to find out the bottlenecks of the game servers. We also investigated the effect of latency on multiplayer online games. We controlled network game packets (i.e. packet delay, packet drop rate, packet duplication rate, packet reordering rate) to see the impact on real-time multiplayer games. © IFIP International Federation for Information Processing 2007.
KSP Keywords
Duplication rate, International federation, Load testing, Multiplayer Online Games, Network Game, Packet Delay, Packet duplication, Packet reordering, Real-time multiplayer games, controlled network, drop rate