ETRI-Knowledge Sharing Plaform

KOREAN
논문 검색
Type SCI
Year ~ Keyword

Detail

Conference Paper Comparison of AI Techniques for Fighting Action Games - Genetic Algorithms/Neural Networks/Evolutionary Neural Networks
Cited 6 time in scopus Share share facebook twitter linkedin kakaostory
Authors
Byeong Heon Cho, Chang Joon Park, Kwang Ho Yang
Issue Date
2007-09
Citation
International Conference of Entertainment Computing (ICEC) 2007 (LNCS 4740), v.4740, pp.55-65
Publisher
Springer
Language
English
Type
Conference Paper
DOI
https://dx.doi.org/10.1007/978-3-540-74873-1_8
Abstract
Recently many studies have attempted to implement intelligent characters for fighting action games. They used genetic algorithms, neural networks, and evolutionary neural networks to create intelligent characters. This study quantitatively compared the performance of these three AI techniques in the same game and experimental environments, and analyzed the results of experiments. As a result, neural network and evolutionary neural network showed excellent performance in the final convergence score ratio while evolutionary neural network and genetic algorithms showed excellent performance in convergence speed. In conclusion, evolutionary neural network which showed excellent results in both the final convergence score ratio and the convergence score is most appropriate AI technique for fighting action games. © IFIP International Federation for Information Processing 2007.
KSP Keywords
AI techniques, Action Games, Evolutionary neural networks, Genetic Algorithm, International federation, Score ratio, convergence speed, excellent performance, information processing