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Conference Paper Methodology for Verifying the load limit Point and Bottle-neck of a Game Server using the Large Scale Virtual Clients
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Authors
Ju Young Kim, Jin Ryong Kim, Chang Joon Park
Issue Date
2008-02
Citation
International Conference on Advanced Communication Technology (ICACT) 2008, pp.382-386
Language
English
Type
Conference Paper
DOI
https://dx.doi.org/10.1109/ICACT.2008.4493783
Project Code
07MC1500, Development of Multi-Core CPU & MPU-Based Cross-Platform Game Technology, Yang Kwangho
Abstract
In this work, we propose the methodology for verifying the load limit point of a game server using the large scale virtual clients. It helps to reduce the testing time and to find the load limit point of servers. It explicitly secures the stability of the server for networked virtual environment and at the same time, it elaborately generates actual loads for testing the performance of the server. Our agent based load testing architecture provides variety of interactions of virtual entitles in the virtual worlds to perform realistic simulations. Simulation results show that our proposed method ensures the stability and capacity of the servers.
KSP Keywords
Bottle-neck, Limit point, Load limit, Load testing, Networked virtual environment, Realistic simulations, Virtual world, agent-based, based load, large-scale, simulation results