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Conference Paper API Development for Efficiently Mapping between SEDRIS and Simulation Systems
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Authors
Hyun Seung Son, R. Young Chul Kim, In-geol Chun, Jae Ho Jeon, Woo Yeol Kim
Issue Date
2013-09
Citation
International Conference on Computer Science and Technology (CST) 2013, pp.172-176
Publisher
SERSC
Language
English
Type
Conference Paper
Abstract
The modeling & Simulation (M&S) in CPS environment needs to integrate the various 3D resources and environment data. The SEDRIS guarantees possibly to work the reuse and interoperability of heterogeneous environment data with standardization of data storage method. To guarantee this, it provides developers with its API in SEDRIS, but developers not easily use the low level APIs without understanding the structures of DRM, SRM, and EDCS. To solve this problem, we propose the SEDRIS High-level API (SHA) (such as STF management, terrain I/O, mesh I/O, texture I/O, and map I/O) that abstracts the existing APIs in SEDRIS for general simulation developers to easily to use them without understanding SEDIRS’s structures. That is, our SHA is aimed that the normal developer using SEDRIS can easily develop the simulator without understand SEDRIS’s structure. The proposed SHA includes initiation and input/output functions that directly inputs and outputs from 3D resource data to the STF file of SEDRIS.
KSP Keywords
Environment data, High-level API, Low level, Storage method, data storage, heterogeneous environment