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Conference Paper 3D Model Compression in MPEG
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Authors
Eun-Young Chang, Nam Ho Hur, Euee S. Jang
Issue Date
2008-10
Citation
International Conference on Image Processing (ICIP) 2008, pp.2692-2695
Language
English
Type
Conference Paper
DOI
https://dx.doi.org/10.1109/ICIP.2008.4712349
Project Code
08MR4800, Development of Next-Generation DTV Core Technology, Chieteuk Ahn
Abstract
3D polygonal mesh is the most commonly used representation for 3D graphic models. Compact and compressed representation of the 3D mesh is the major functionality of MPEG 3D mesh compression technologies. 3D mesh coding (3DMC) in MPEG was first standardized in 2000 with the achievement of compression ratio of more than 40 times with reasonable quality. In order to extend 3DMC with additional functionalities (e.g., efficient texture coordinate compression, support for animation/editing, etc.), 3DMC extension (3DMC-X) has been proposed and standardized. In this paper, we reviewed 3D model compression in MPEG in detail. © 2008 IEEE.
KSP Keywords
3D Mesh Compression, 3d model, Coordinate compression, Model compression, Polygonal mesh, compression ratio, graphic models