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학술지 OUB: A Scalable Grid-Based Surface-Representation for Realtime High-Resolution Rendering
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저자
최재문, 서상현
발행일
201409
출처
Journal of Real-Time Image Processing, v.9 no.3, pp.557-567
ISSN
1861-8200
출판사
Springer
DOI
https://dx.doi.org/10.1007/s11554-013-0372-z
협약과제
13CT1400, 온라인 게임을 위한 게임봇탐지 및 대응 기술 개발, 이헌주
초록
In this paper, we present a scalable solution for high-resolution surface representation of a 3D surface. To achieve this, we introduce an Orthogonal Unified Buffer (OUB) which is an extension of the Layered Depth Cube as an alternative to the Orthogonal Frame Buffer (OFB). The OUB re-samples the surface uniformly while conserving data locality build on previous approaches. Compared to the OFB, the OUB achieves significant improvement in scalability, which enables further high-resolution representation of 3D models having various depth-complexities. It also guarantees plausible memory efficiency, independent of an object's shape or topology. Our method is built and performed on the GPU and it only uses atomic operation of modern GPU, thus, it is well suited for real-time application. In addition, since the OUB can be is generally used in various graphics applications, we briefly show high-resolution 3D painting, curvature estimation and particle system based on the OUB. © 2013 Springer-Verlag Berlin Heidelberg.
KSP 제안 키워드
3D painting, 3D surface, 3d model, Atomic operation, Curvature Estimation, Data locality, Frame buffer, Grid-based, High-resolution, Memory Efficiency, Particle system