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Conference Paper Multi-Layer Pyramidal Displacement Mapping
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Authors
Young Jae Chun, Kyoung Su Oh, Hae Dong Kim
Issue Date
2008-12
Citation
International Conference on Virtual Reality Continuum and Its Applications in Industry (VRCAI) 2008, pp.1-2
Language
English
Type
Conference Paper
DOI
https://dx.doi.org/10.1145/1477862.1477912
Abstract
Many methods which represent complex surfaces using displacement map without many vertices have been researched. However, a single-layer displacement map cannot present more complex objects because it has only one displacement on every position. In this paper, we introduce the approach to render more complex objects using a multi-layer displacement map. Displacement values of the texture map are arranged by the ascending order. A pair of ordered displacement composes a geometry block and we use this property. For accurate ray search, we store the highest value for odd channels and the lowest value for even channels to generate a quad tree displacement map. Our ray search algorithm finds an accurate intersection between a viewing ray and a displacement using the hierarchical displacement map. We solve aliasing problems on grazing angles occurred in previous methods and render the result scene on real-time. © 2008 ACM.
KSP Keywords
Complex object, Displacement mapping, Real-Time, Search Algorithm(GSA), Single-layer, Texture map, complex surfaces, grazing angles, multi-layer, quad-tree