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Journal Article Impulse‐based rigid body interaction in SPH
Cited 27 time in scopus Share share facebook twitter linkedin kakaostory
Authors
Seung Taik Oh, Young Hee Kim, Byung Seok Roh
Issue Date
2009-06
Citation
Computer Animation and Virtual Worlds, v.20, no.2-3, pp.215-224
ISSN
1546-4261
Publisher
John Wiley & Sons
Language
English
Type
Journal Article
DOI
https://dx.doi.org/10.1002/cav.290
Abstract
A new boundary force is proposed to solve rigid body interaction in SPH (Smoothed Particle Hydrodynamics). The new boundary force is impulse-based rather than potential-based. The impulse is converted to a boundary force with a fundamental observation that the impulse is a momentum change which is a result of a force acting on an object during a time interval. Our new impulse-based boundary force gives more stable and accurate results in all kinds of rigid body interactions, especially in rigid-rigid interaction since our boundary force faithfully reflects the dynamic features of rigid body. With our impulse-based boundary force, SPH fluid solver is capable of full two way interaction of fluid and rigid body and it turns to be a particle-based rigid body solver if only rigid bodies are simulated without fluid. © 2009 John Wiley & Sons, Ltd.
KSP Keywords
Body Interaction, Boundary force, Dynamic features, Rigid bodies, Stable and accurate, Time interval, smoothed particle hydrodynamics