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Conference Paper Locomotion Animation by Using Riding Motion
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Authors
Sung June Chang, Byung Tae Choi
Issue Date
2009-09
Citation
International Workshop on Intelligent Virtual Agents (IVA) 2009 (LNCS 5773), v.5773, pp.488-489
Publisher
Springer
Language
English
Type
Conference Paper
DOI
https://dx.doi.org/10.1007/978-3-642-04380-2_56
Abstract
This paper provides a method to make locomotion animation using riding motion, which is synthesized by computer simulation. Our locomotion system uses riding motion to avoid collision between objects instead of traditional obstacle avoidance. The two-dimensional locomotion using obstacle avoidance has a problem in that positions that the agent move is limited if the number of agents is large. In game or film, user or artist should throw up natural movement to locate agents in the specific area to avoid obstacle. The major strengths of the algorithm is fast calculation and natural locomotion motion, the weakness is that the algorithm is not applied to various creatures © 2009 Springer Berlin Heidelberg.
KSP Keywords
Avoid Obstacle, Avoid collision, Computer simulation(MC and MD), Fast calculation, Locomotion system, Natural locomotion, Natural movement, Number of Agents, Obstacle Avoidance, Specific area, two-dimensional(2D)