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학술대회 Real-Sense Media Representation Technology Using Multiple Devices Synchronization
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저자
윤재관, 장종현, 박광로, 한동원
발행일
200911
출처
Software Technologies for Embedded and Ubiquitous Systems (SEUS) 2009, pp.343-353
DOI
https://dx.doi.org/10.1007/978-3-642-10265-3_31
협약과제
09MC2900, SMMD기반 유비쿼터스홈 미디어 서비스 시스템 개발, 장종현
초록
Recently, the requirements for the real-sense media representation are increasing rapidly. Until now, most people mainly used the method SMSD on one device, but we need more than one device to play multiple audio/videos and multiple sensory effects of the real-sense media. Therefore, multi-track media synchronization and effect device synchronization algorithms are very important part of the real-sense media representation. Therefore, in this paper, we suggested concept of the real-sense media playback, sensory effect metadata scheme, real-sense media playback system architecture, and synchronization algorithm of multiple audio/video devices and multiple sensory effect devices. © IFIP International Federation for Information Processing 2009.
KSP 제안 키워드
International federation, Media synchronization, Multiple sensory effects, System architecture, information processing, media playback, multi-track, multiple devices, synchronization algorithm