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Conference Paper The Impact of Avatar-Owner Visual Similarity on Body Ownership in Immersive Virtual Reality
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Jo Dong-Sik, Woo Jin Jeon, Yong Wan Kim, Ki-Hong Kim, 김강수, Gregory Welch, 김정현
Issue Date
Symposium on Virtual Reality Software and Technology (VRST) 2017, pp.1-2
Project Code
17HS6300, Immersive content experience enabling multi-user interaction based on high-speed and precise tracking in an indoor VR space, Ki-Hong Kim
In this paper we report on an investigation of the effects of a self-avatar's visual similarity to a user's actual appearance, on their perceptions of the avatar in an immersive virtual reality (IVR) experience. We conducted a user study to examine the participant's sense of body ownership, presence and visual realism under three levels of avatar-owner visual similarity: (L1) an avatar reconstructed from real imagery of the participant's appearance, (L2) a cartoon-like virtual avatar created by a 3D artist for each participant, where the avatar shoes and clothing mimic that of the participant, but using a low-fidelity model, and (L3) a cartoon-like virtual avatar with a pre-defined appearance for the shoes and clothing. Surprisingly, the results indicate that the participants generally exhibited the highest sense of body ownership and presence when inhabiting the cartoon-like virtual avatar mimicking the outfit of the participant (L2), despite the relatively low participant similarity. We present our experiment and main findings, also, discuss the potential impact of a self-avatar's visual differences on human perceptions in IVR.
KSP Keywords
Body ownership, Immersive Virtual Reality, Potential impact, User study, Virtual Reality(VR), Virtual avatar, Visual realism, Visual similarity, self-avatar