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Conference Paper Automatic Face Texture Generation from Irregular Texture in 3-D Character Creation Applications
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Authors
S.-U. Yoon, S.-J. Lim, B.-W. Hwang, C.-J. Park, J. S. Choi
Issue Date
2017-11
Citation
International Conference on Artificial Reality and Telexistence & Eurographics Symposium on Virtual Environments (ICAT-EGVE) 2017, pp.9-10
Language
English
Type
Conference Paper
DOI
https://dx.doi.org/10.2312/egve.20171368
Abstract
In this paper, we propose a novel face texture generation algorithm to enhance compatibility and reusability of 3-D face reconstruction results of real-world 3-D character creation applications. Our approach can handle irregular types of input textures of 3-D reconstructed face models using the proposed multi-projection texture generation technique. We automatically calculate exact pixel values of the frontal face region in the template texture map by finding correspondences between input and template 3-D models and textures, respectively. After matching tones of the frontal face region and the remaining parts, the final texture of a 3-D face model is successfully generated without manual editing or post-processing of textures.