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학술대회 Automatic Face Texture Generation from Irregular Texture in 3-D Character Creation Applications
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저자
윤승욱, 임성재, 황본우, 박창준, 최진성
발행일
201711
출처
International Conference on Artificial Reality and Telexistence & Eurographics Symposium on Virtual Environments (ICAT-EGVE) 2017, pp.9-10
DOI
https://dx.doi.org/10.2312/egve.20171368
협약과제
17HS4800, 모바일 기반의 3D 프린팅 콘텐츠 생성/저작/출력 기술 및 응용 서비스 개발, 최진성
초록
In this paper, we propose a novel face texture generation algorithm to enhance compatibility and reusability of 3-D face reconstruction results of real-world 3-D character creation applications. Our approach can handle irregular types of input textures of 3-D reconstructed face models using the proposed multi-projection texture generation technique. We automatically calculate exact pixel values of the frontal face region in the template texture map by finding correspondences between input and template 3-D models and textures, respectively. After matching tones of the frontal face region and the remaining parts, the final texture of a 3-D face model is successfully generated without manual editing or post-processing of textures.
KSP 제안 키워드
Character creation, Generation algorithm, Generation technique, Pixel values, Post-Processing, Real-world, Texture generation, Texture map, Three dimensional(3D), face model, face reconstruction