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구분 SCI
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학술대회 A Case Study for the Approach of Converting a Mobile RPG to a Multiplayer VR Game
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저자
채원석, 최하림, 김백섭, 상종희, 이준우
발행일
201801
출처
International Conference on Platform Technology and Service (PlatCon) 2018, pp.29-32
DOI
https://dx.doi.org/10.1109/PlatCon.2018.8472753
협약과제
18HS3100, 디지털콘텐츠 In-House R&D, 박수명
초록
In recent years, multiplayer VR contents have been developed and are in service in which a number of users cooperate or confront each other in the same physical space. This type of content should be provided in a first-person view. In addition, the positions of the users' HMDs in the real space where the actual users are playing must be reflected in the virtual space in real-time. In this paper, we propose a solution to consider when creating these VR contents. We also explain a case where a mobile RPG in service is converted directly into a multiplayer VR game.
KSP 제안 키워드
Case studies, First-person view, Number of users, Physical space, Real-Time, Virtual space