Audio Engineering Society/National Association of Music Merchants (AES@NAMM) Pro Sound Symposium 2018, pp.1-4
Language
English
Type
Conference Paper
Abstract
Recently, hybrid format audio technologies have been proposed as audio systems of new media such as broadcasting, virtual reality and cinema. However, when playing hybrid-format audio with multi-channel loudspeakers, rendering the object sound source by panning is no different from pre-rendered channel-based audio. Therefore, it is necessary to find a way to immersive reproduce the object sound source. We propose a method to maximize the immersiveness by hybrid playback of loudspeakers and headphone. It is verified through comparative evaluation that this method can obtain a meaningful performance improvement over the loudspeaker only method and also proved that it is possible to provide more immersive sound through application of hybrid playback in VR Attraction system.
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J. Kim et. al, "Trends in Lightweight Kernel for Many core Based High-Performance Computing", Electronics and Telecommunications Trends. Vol. 32, No. 4, 2017, KOGL Type 4: Source Indication + Commercial Use Prohibition + Change Prohibition
J. Sim et.al, “the Fourth Industrial Revolution and ICT – IDX Strategy for leading the Fourth Industrial Revolution”, ETRI Insight, 2017, KOGL Type 4: Source Indication + Commercial Use Prohibition + Change Prohibition
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