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학술대회 Clustering Player Behavioral Data and Improving Performance of Churn Prediction from Mobile Game
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저자
권형진, 정우영, 김대욱, 양성일
발행일
201810
출처
International Conference on Information and Communication Technology Convergence (ICTC) 2018, pp.1252-1254
DOI
https://dx.doi.org/10.1109/ICTC.2018.8539514
협약과제
18CS1300, 지능형 라이브 서비스를 위한 게임 운영 시나리오 최적화 플랫폼 기술 개발, 양성일
초록
Recognizing change of players' behavior is crucial as video game evolves. Therefore, clustering players' behavioral data has become an important issue. In this paper, we propose a clustering method from behavior log data. Using the proposed method, we present two experimental results: one is to analyze change of the clustered behavior pattern to in-game event and the other is to use the clustering result as a feature to improve a churn supervised learning model. Experimental results show that the proposed method has applied to analyze influence of in-game event on players' behavior as well as predict churn for real-world application.
KSP 제안 키워드
Clustering method, Learning model, Log data, Mobile Game, Real-world applications, Supervised Learning, behavior pattern, behavioral data, churn prediction, video games