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학술대회 A Scalable Client-server based Multi-drone Simulation Architecture Supporting Efficient Machine Learning
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저자
이수전, 이병선, 안재영
발행일
201810
출처
International Conference on Applied Computing (AC) 2018, pp.380-384
출판사
IADIS
협약과제
18ZR1100, 초실감 공간미디어 원천기술 개발, 서정일
초록
The proliferation of machine learning approaches has brought a body of interesting research topics such as deep learning and reinforcement learning. While enhancing the level of machine intelligence is the main focus in this area, another interest lies in how to easily speed up the learning process itself. However, for some domains such as drone autonomous flight, it is difficult to enable fast and efficient learning in real world since flying drones is unsafe, expensive and time-consuming. To cope with these limitations, some recent simulation-based approaches provide physically and especially visually realistic virtual environments and thus enable to collect a large amount of training data fast in various conditions. However, they do not scale well due to their centralized architecture working in stand-alone mode. Thus, various important scenarios where multiple drones coexist (e.g., formation flight) in a space cannot be simulated. In this paper, we introduce our architecture enabling scalable multi-drone simulations. Our architecture, which is based on a distributed client-server model is scalable and aims to make many drones flight and interact with others in the same space simultaneously.
키워드
Client-Server, Drone Simulation, Multi-Drones, Networked Environments, Scalability
KSP 제안 키워드
Amount of training data, Autonomous flight, Centralized architecture, Client-Server model, Efficient learning, Formation flight, Machine Learning Approach, Real-world, Reinforcement Learning(RL), Research topics, Simulation Architecture