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학술대회 A Transformation Analysis of 3D Virtual Object for Projection Mapping
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저자
이상훈, 신일홍, 이은준, 이성희, 이남경
발행일
201801
출처
International Conference on Information Networking (ICOIN) 2018, pp.64-66
DOI
https://dx.doi.org/10.1109/ICOIN.2018.8343085
협약과제
18HR2100, 사물스크린 환경 기반의 공간일체형 디지로그 사이니지 기술 개발, 이남경
초록
The transformation relationships between real-world and 3D virtual objects are analyzed for projection mapping. Projector coordinates systems and OpenGL vertex transformation model are examined. Mainly, we analyzed lens distortion model and its inverse model, and proposed shader code for it.
KSP 제안 키워드
3D virtual object, Inverse Model, Lens distortion, Projection Mapping, Real-world, distortion model, transformation model