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학술지 Screen-Based Sports Simulation Using Acoustic Source Localization
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저자
서상우, 윤소미, 김명규, 성만규, 김예진
발행일
201908
출처
Applied Sciences, v.9 no.15, pp.1-15
ISSN
2076-3417
출판사
MDPI
DOI
https://dx.doi.org/10.3390/app9152970
협약과제
18KS1200, 청소년용 실감 체험형 스포츠 통합플랫폼 기술 개발, 김명규
초록
In this paper, we introduce a novel acoustic source localization in a three-dimensional (3D) space, based on a direction estimation technique. Assuming an acoustic source at a distance from adjacent microphones, its waves spread in a planar form called a planar wavefront. In our system, the directions and steering angles between the acoustic source and the microphone array are estimated based on a planar wavefront model using a delay and sum beamforming (DSBF) system and an array of two-dimensional (2D) microelectromechanical system (MEMS) microphones. The proposed system is designed with parallel processing hardware for real-time performance and implemented using a cost-effective field programmable gate array (FPGA) and a micro control unit (MCU). As shown in the experimental results, the localization errors of the proposed system were less than 3 cm when an impulsive acoustic source was generated over 1 m away from the microphone array, which is comparable to a position-based system with reduced computational complexity. On the basis of the high accuracy and real-time performance of localizing an impulsive acoustic source, such as striking a ball, the proposed system can be applied to screen-based sports simulation.
KSP 제안 키워드
Adjacent microphones, Computational complexity, Delay and Sum Beamforming, Direction estimation, Effective field, Estimation Technique, Field Programmable Gate Arrays(FPGA), High accuracy, Micro control unit(MCU), Micro-electro-mechanical system(MEMS), Parallel Processing
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