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Conference Paper Snow Accumulation Effects in Screen Space for Real-Time Terrain Rendering
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Authors
Kyung-Kyu Kang, Dongwan Ryoo, Chang-Joon Park
Issue Date
2019-10
Citation
International Conference on Information and Communication Technology Convergence (ICTC) 2019, pp.1024-1026
Language
English
Type
Conference Paper
DOI
https://dx.doi.org/10.1109/ICTC46691.2019.8939960
Project Code
19HS5100, Synthetic Battlefield Generation and Visualization from Aerial Imagery Captured at Multiple Altitudes, Park Chang Joon
Abstract
We propose a method to create a realistic snow accumulation effect in screen space for realistic natural environment rendering. Existing algorithms are not suitable for low-polygon terrain because they need high-resolution features on the surface. We develop a technique to enhance the resolution of the surface's normal as geometrical features by extracting details from a decal texture of a terrain model. Our algorithm is implemented on GPU totally, and since it works as a postprocessing effect, it can be performed in the real-time calculation. Moreover, it is not dependent on the size and shape of the terrain. Our algorithm can be easily integrated into a common real-time rendering engine and can be applied a various type of terrain data which has decal textures.