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Conference Paper TeachMe: Three-phase Learning Framework for Robotic Motion Imitation based on Interactive Teaching and Reinforcement Learning
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Authors
Taewoo Kim, Joo-Haeng Lee
Issue Date
2019-10
Citation
International Symposium on Robot and Human Interactive Communication (RO-MAN) 2019, pp.1-8
Language
English
Type
Conference Paper
DOI
https://dx.doi.org/10.1109/RO-MAN46459.2019.8956326
Abstract
Motion imitation is a fundamental communication skill for a robot; especially, as a nonverbal interaction with a human. Owing to kinematic configuration differences between the human and the robot, it is challenging to determine the appropriate mapping between the two pose domains. Moreover, technical limitations while extracting 3D motion details, such as wrist joint movements from human motion videos, results in significant challenges in motion retargeting. Explicit mapping over different motion domains indicates a considerably inefficient solution. To solve these problems, we propose a three-phase reinforcement learning scheme to enable a NAO robot to learn motions from human pose skeletons extracted from video inputs. Our learning scheme consists of three phases: (i) phase one for learning preparation, (ii) phase two for a simulation-based reinforcement learning, and (iii) phase three for a human-in-the-loop-based reinforcement learning. In phase one, embeddings of the motions of a human skeleton and robot are learned by an autoencoder. In phase two, the NAO robot learns a rough imitation skill using reinforcement learning that translates the learned embeddings. In the last phase, the robot learns motion details that were not considered in the previous phases by interactively setting rewards based on direct teaching instead of the method used in the previous phase. Especially, it is to be noted that a relatively smaller number of interactive inputs are required for motion details in phase three when compared to the large volume of training sets required for overall imitation in phase two. The experimental results demonstrate that the proposed method improves the imitation skills efficiently for hand waving and saluting motions obtained from NTU-DB.
KSP Keywords
3D motion, Communication skill, Human Skeleton, Human motion, Human pose, Human-in-the-Loop, Interactive teaching, Learning framework, Motion Retargeting, Motion imitation, Nao robot