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Conference Paper Exploring the Value of Shared Experience in Augmented Reality Games
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Authors
Hye Sun Park, Byung-Kuk Seo, Gun A. Lee, Mark Billinghurst
Issue Date
2020-07
Citation
International conference on Human Computer Interaction (HCII) 2020 (CCIS 1224), pp.462-469
Publisher
Springer
Language
English
Type
Conference Paper
DOI
https://dx.doi.org/10.1007/978-3-030-50726-8_61
Abstract
Augmented reality (AR) games have provided positive, fun, and enjoyable user experiences in various ways. While these experiences are mostly oriented to single users, AR technology naturally supports face-to-face interaction, so it is valuable to take into account shared experience in sketching game scenarios, designing user interfaces and interaction schemes, and developing technical features. In this study, we explore a novel shared experience by designing a compelling user journey and good affordance in a game called SHYGER, which is a new type of AR game interacting with 3D real objects. We also report a user study and discuss how the shared AR experience could improve the overall user experience and satisfaction.
KSP Keywords
Augmented reality(AR), Augmented reality games, Face-To-face interaction, Technical features, User experience, User interface(UI), User studies, game scenarios, new type